Reviewed · FRENCH QUARTER TOURS
French Quarter Guided Walking Tour
The most memorable part of this French Quarter walk is the mix of harrowing history and ghost lore. You move from Lafitte’s Blacksmith Shop Bar through old streets, past St. Louis Cathedral and other well-known sites, while your guide explains the people, scandals, supernatural stories, and Voodoo traditions tied to New Orleans.
I like two things here. First, the guide adds places and stories you might miss on a self-guided stroll. Second, you can buy a to-go drink along the route, and paranormal equipment is available if you ask at check-in. The main caution is reliability: some departures have been changed or missed, so you need to watch your phone and arrive early.
In This Review
- Key points to know before booking
- Starting at Lafitte’s Blacksmith Shop on Bourbon Street
- A walking route through the French Quarter
- Marie Laveau, Voodoo, and the darker side of New Orleans
- Ghost stories and paranormal equipment
- To-go drinks and bar stops
- What $35 buys you
- Timing, weather, and meeting-day planning
- Who will enjoy this French Quarter walk
- Should you book it?
- FAQ
- Where does the French Quarter Guided Walking Tour meet?
- How long does the tour last?
- Is hotel pickup included?
- Are drinks included in the ticket price?
- Will I definitely see a ghost?
- Can children join the tour?
Key points to know before booking

- Start at Lafitte’s Blacksmith Shop Bar: Meet at the courtyard gate at 941 Bourbon Street, not inside the bar and not at a nearby street corner.
- Expect stories beyond the postcard sights: The route covers St. Louis Cathedral, filming locations, celebrity homes, Marie Laveau, Voodoo, and supernatural legends.
- Guides make the difference: Cody and Coty are specifically praised for humor, facts, friendliness, and adapting the walk to the group.
- Plan for one to two hours: The advertised length is about two hours, but bar waits and local conditions can shorten or extend the outing.
- Drinks and ghost equipment are optional: To-go drinks are available along the route, and paranormal tools must be checked out and returned.
- Use caution with scheduling: The tour may be canceled for low numbers or changed because of weather and local conditions. Refund terms are strict.
Starting at Lafitte’s Blacksmith Shop on Bourbon Street

Your meeting point is 941 Bourbon Street, at the gate of the courtyard attached to Lafitte’s Blacksmith Shop Bar. This detail matters more than it sounds. You do not meet inside the bar, and the bar’s bartenders do not work for the tour company or handle tour check-in.
Arrive several minutes early and look for the guide at the courtyard gate. Do not simply walk into Lafitte’s and ask the staff where the tour is. The operator takes a time-stamped photo of the meeting point when each tour begins, and the group leaves at the scheduled departure time.
Lafitte’s Blacksmith Shop is a fitting place to begin. It is one of the French Quarter’s best-known old bars, and its dark, low-key setting matches the evening ghost-story mood. The experience does not include admission to the bar, and you should not count on having time to settle in for a drink before departure.
The exact route can change. The company says it uses public streets and does not enter private property, so you will be seeing the Quarter from its sidewalks, courtyards, public viewpoints, and street fronts. That is a useful boundary in a residential district where old houses are still private homes, not movie sets.
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A walking route through the French Quarter
The main portion of the tour takes you through the French Quarter for roughly an hour or more, depending on the pace and any stops at bars. The advertised duration is two hours, but the operating terms allow tours to last anywhere from one to two hours. Busy bars can slow the group considerably.
The route is designed to combine famous sights with less obvious stories. You will hear about New Orleans history, including its darker chapters, and then move into tales of ghosts and the supernatural. This approach works well if you want more than architecture and restaurant suggestions, but it is not the right choice if you prefer a strictly academic history lecture.
St. Louis Cathedral is one of the major landmarks on the route. Its position near Jackson Square makes it an easy anchor for understanding the Quarter. The tour also points out filming locations and celebrity homes, giving you another way to read the neighborhood. Instead of seeing only balconies and shutters, you learn how particular streets have been used in popular culture and why certain homes attract attention.
The experience is at a moderate walking pace. That means you need comfortable shoes and enough stamina for uneven, old streets and walkways. The operator accepts no responsibility for injuries caused by those surfaces, so watch your footing rather than staring at your phone while taking pictures.
You are expected to remain with the group. The guide cannot stop the entire walk every time someone wants to wander off for a photo, and participants are asked not to block sidewalks or streets. Photos are encouraged, but audio and video recording devices are not permitted.
Marie Laveau, Voodoo, and the darker side of New Orleans

Marie Laveau is a major part of the storytelling. Known as the Voodoo Queen, she remains one of the most famous figures connected with New Orleans, and her life has gathered both documented facts and legends over time.
A good guide needs to handle this subject with care. The tour presents Laveau and Voodoo as part of the city’s cultural and supernatural story, not as a cheap prop. You should expect a mixture of historical explanation, local lore, and paranormal tradition. The description does not promise a scholarly treatment, so readers seeking detailed religious or academic context may want a separate museum visit or specialized lecture as well.
This is one of the reasons a guide adds value. A street sign or old building cannot explain why a name carries such weight in New Orleans. A guide can connect a person, place, belief, and rumor in a way that makes the Quarter easier to understand.
The strongest guides appear to be the ones who treat the material as entertainment while still supplying clear facts. Cody and Coty are singled out for being funny, friendly, informative, and full of unusual facts. One guide is also praised for adjusting the walk to the people in the group. That sort of flexibility can make a big difference on a small or mixed-age outing.
Still, guide quality is not guaranteed. The operator may assign a different guide, and the route or content can change without notice. Think of the experience as a storyteller-led orientation to the Quarter, not a fixed museum tour with identical wording every day.
Ghost stories and paranormal equipment

The supernatural side is central, but the operator is unusually direct about what it can and cannot promise. You may hear legends, check places associated with ghost stories, and use a ghost detector or other paranormal equipment. You are not guaranteed to see or photograph a ghost.
That honesty is helpful. New Orleans ghost tours often work best when you enjoy atmosphere, local tales, and a little uncertainty. If your main goal is proof of paranormal activity, you may find the experience disappointing. The company says it does not create or stage supernatural encounters, and no refund or compensation is offered if nothing unusual appears.
If you want to use equipment, ask for it at check-in. You must provide your name, phone number, address, and booking reference number before checking anything out. The equipment must be returned before you leave, and the operator lists a $250 charge for lost, damaged, or missing pieces.
That makes the detector an optional extra, not a reason to arrive late or hold up the group. I would treat it as a playful tool for the story rather than a scientific instrument. Photos are allowed, so you can take pictures during the route, but you cannot record the guide’s narration on audio or video.
The rules also protect the neighborhood. Do not ring doorbells, trespass, or walk onto private property in search of a ghost. The French Quarter is a living residential area, and the best tour behavior is quiet curiosity, not a late-night scavenger hunt.
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To-go drinks and bar stops

One unusual feature is the chance to buy drinks from local-approved bars during the walk. You can carry a to-go drink along the route, a practical New Orleans touch that fits the city’s relaxed drinking rules.
The stop is optional. You do not need to drink to enjoy the history or ghost stories, and children or visitors avoiding alcohol can use to-go windows rather than going inside a bar. Not every bar allows children inside, so families should be prepared for the group to split its options briefly.
Drinks are not included in the $35 price. You pay for them separately, and waits can affect the length of the walk. A popular bar may be crowded, which can create a pause or make the route less predictable.
I like the way this feature connects the tour to ordinary French Quarter life, but it also creates the clearest practical tradeoff. If you want a tight two-hour sightseeing walk, a bar stop may feel like lost time. If you want an evening of stories, streets, and a casual drink, it adds local flavor.
The operator can refuse service to anyone who becomes extremely intoxicated. If a participant’s condition causes the tour to be canceled for that person, no refund is offered. Keep your drink modest, stay with the group, and remember that you still have uneven pavement to manage.
What $35 buys you

At $35 per person, the main purchase is access to a local guide and a two-hour framework for exploring the Quarter. You are not paying for a museum ticket, transportation, hotel pickup, drinks, or a guaranteed paranormal event.
The value depends on how much you want interpretation. You can walk Bourbon Street, Jackson Square, and the cathedral area for free. What you cannot easily reproduce is a guide’s selection of stories about filming locations, celebrity homes, Marie Laveau, and the Quarter’s darker tales.
For a first visit, that context can make the fee reasonable. You get a route, company, and a stream of information without having to research every building beforehand. The best guides, including the praised Cody and Coty, add humor and respond to the group rather than reciting a dry script.
The value drops if you already know the French Quarter well or want a private, highly polished tour. The maximum group size is listed as 99 people, though the actual departure may be smaller. A large group can make it harder to hear, move through narrow areas, or ask questions.
There is also a financial risk because the cancellation rules are strict. Tickets are final and non-refundable if you cancel or request a change. If the operator cancels because minimum numbers are not met, you are offered another date or experience, or a full refund. Weather cancellations may result in credit for a future tour rather than cash, and the company says rain-or-shine operation is normal.
Timing, weather, and meeting-day planning

The tour can be affected by local traffic, weather, bar waits, and minimum booking numbers. Delays or changes are sent by text or email, so provide an accurate mobile number and check messages before leaving for the meeting point.
The company may cancel as late as the hour before departure if minimum numbers are not reached. You should keep a backup plan, especially if this is your only scheduled activity for the day. A last-minute time change can affect restaurant bookings, museum visits, or transport plans.
Do not rely on calling the guide after the tour has started. Once the group leaves, the guide is expected to lead and narrate rather than answer a phone. Late arrivals are not refunded, although contacting the operator before departure may allow a move to another available tour.
The weather policy is plain: this is a rain-or-shine walk. New Orleans can be very hot or unexpectedly cold, and the tour recommends preparing for the conditions. Wear shoes suited to uneven pavement, carry the weather protection you need, and avoid scheduling this immediately before something with a fixed start time.
The walk is near public transportation, and most people can participate. Service animals are allowed. There is no hotel pickup or drop-off, so you must arrange your own way to the French Quarter and from the ending point.
Who will enjoy this French Quarter walk

I would consider this tour for a first-time New Orleans visitor who wants orientation with a dramatic edge. It suits you if you enjoy stories about people, scandals, old buildings, movies, Voodoo, and ghosts, and if you like learning while walking rather than sitting in a formal classroom.
It is also a good fit for readers who want an easy way to combine sightseeing with a possible bar stop. The local guide is the key benefit. When the guide is funny, prepared, and willing to tailor the route, the experience can be both useful and entertaining.
Families need to read the bar details carefully. Children under 18 require a parent or guardian unless a guide authorizes otherwise, and some bars do not admit children. To-go windows are available for people who do not want to enter a bar, but the route still includes adult themes, dark history, and supernatural material.
I would be cautious if you need firm timing, guaranteed departure, a refund-friendly booking, or a fully accessible route. The tour uses old public streets, follows a moderate pace, and may change. You should also skip it if a ghost sighting is your main reason for booking, since no paranormal encounter is promised.
Should you book it?
Book this French Quarter tour if you want a moderately paced introduction built around stories rather than a checklist of landmarks. The combination of St. Louis Cathedral, filming locations, celebrity homes, Marie Laveau, darker history, and optional drinks gives the walk a clear personality.
Book with eyes open. Confirm the meeting gate at 941 Bourbon Street, arrive early, keep your phone available for updates, and do not build an entire day around a departure that could be changed or canceled. At $35, the tour can be good value when the guide brings the facts and humor to life.
I would choose it for a first visit, especially if Cody or Coty is leading, or if you want a ghost-themed walk that does not pretend to guarantee a ghost. I would pass if you need a fixed schedule, a small group, or a strict historical tour with no bar-related delays.
FAQ
Where does the French Quarter Guided Walking Tour meet?
It meets at the gate of the courtyard attached to Lafitte’s Blacksmith Shop Bar at 941 Bourbon Street, New Orleans. You do not meet inside the bar or at a street corner.
How long does the tour last?
The advertised duration is approximately two hours. The operating terms state that tours may last from one to two hours, with bar waits and other conditions affecting the timing.
Is hotel pickup included?
No. Hotel pickup and drop-off are not included. The tour begins in the French Quarter, and you arrange your own transportation to and from the meeting area.
Are drinks included in the ticket price?
No. Drinks are available to purchase separately along the route. To-go drinks and bar windows are offered, including options for people who do not want to enter a bar.
Will I definitely see a ghost?
No. The tour includes ghost stories and paranormal discussion, and you may use a ghost detector or other equipment, but no supernatural encounter is guaranteed.
Can children join the tour?
Children under 18 must be with a parent or guardian unless authorized by a tour guide. Not all bars allow children inside, although to-go windows are available along the route.
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