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New Orleans: Go City All-Inclusive Pass with 25+ Attractions

4.3 · 90 reviews 1 - 5 days From $84 Operated by Go City - USA · Bookable on GetYourGuide
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New Orleans packs a remarkable amount into one pass: ghost walks, swamp boats, museums, cooking classes, and a paddlewheeler cruise. For $84 per person, the Go City All-Inclusive Pass can pay for itself quickly if you plan full days instead of treating it as a casual discount card.

I like the broad mix. You can spend the morning at the National WWII Museum, take a French Quarter tour later, and set aside another day for Cajun country. I also like the freedom to choose a one, two, three, or five-day pass rather than buying a fixed sightseeing package.

The catch is that this pass rewards planning. Popular tours often need reservations, operating hours can change, and the pass runs for consecutive calendar days, not rolling 24-hour periods. A one-day pass is especially demanding.

Key points to know before you buy

New Orleans: Go City All-Inclusive Pass with 25+ Attractions - Key points to know before you buy

  • The $84 price works best on busy days: Pair a museum with a tour or cruise to build real savings.
  • The pass covers more than central New Orleans: Swamp tours and Louisiana excursions can make the pass useful beyond the French Quarter.
  • Start early: Once activated, your pass counts consecutive days, so a late first visit wastes part of day one.
  • Reserve the popular tours ahead: Swamp trips, cruises, and guided walks may require advance booking.
  • Keep the digital guide handy: It has current opening times, attraction details, and entry instructions.
  • Expect occasional practical wrinkles: Some locations have needed a physical printout or separate ticket, so do not rely on the phone alone.

What the Go City Pass actually gives you

New Orleans: Go City All-Inclusive Pass with 25+ Attractions - What the Go City Pass actually gives you

This is not one guided tour with a set route. It is a sightseeing pass that lets you select from more than 25 New Orleans-area attractions and activities during the number of consecutive days you purchase.

Your pass activates when you visit your first included attraction. Before that moment, it remains valid for one year from the purchase date. After activation, the clock starts running by calendar day. A three-day pass used first at 4 p.m. on Monday runs through Wednesday, not until 4 p.m. Thursday.

That detail matters. I would not activate the pass on arrival day if you only have time for dinner and a short walk. Start it on the first morning when you can make good use of it.

The digital guide and Go City app are central to the experience. Use them to check the current attraction lineup, opening hours, reservation rules, and directions for admission. You can save the pass to your phone or tablet, and you can also print it.

The attraction list can change, so treat the app as your final authority. This is especially important if you have your heart set on one particular cruise or tour.

A few more New Orleans tours worth a look

French Quarter walks that add more than a map can

New Orleans: Go City All-Inclusive Pass with 25+ Attractions - French Quarter walks that add more than a map can

Several included tours focus on New Orleans subjects that are difficult to sort out on your own.

French Quarter Phantoms offers a Ghost and Vampire Combo Tour, a Saints and Sinners tour, a Garden District tour, a Tremé tour, and a French Quarter History and Voodoo tour. These give you different ways to approach the city: supernatural stories, local character, architecture, music, and the traditions that shaped New Orleans.

The subject matter can overlap, so I would not automatically book every walking tour. Pick the one that fits your interests, then use the pass for a museum or boat trip rather than collecting tours simply because they are included.

The Cities of the Dead Cemetery History Tour, offered by Haunted History Tour, focuses on New Orleans burial grounds and cemetery customs. This is a useful choice if you want context for the city’s distinctive above-ground tombs. It also gives you a break from the narrow focus of the French Quarter.

The walking scavenger hunt offers a less formal way to see the city. It may suit families or anyone who likes a task to keep the sightseeing moving, though it will not replace a guide-led tour if you want detailed interpretation.

One practical tip: reserve ahead whenever the app advises it. The pass covers admission, but it does not guarantee a place on a full tour.

Swamp trips and the wider Louisiana experience

New Orleans: Go City All-Inclusive Pass with 25+ Attractions - Swamp trips and the wider Louisiana experience

The swamp tours are among the strongest reasons to consider this pass. They take you beyond the historic core of New Orleans and add an experience that a museum-heavy itinerary cannot provide.

Included choices include Ultimate Swamp Adventures and the Cajun Pride Swamp Tour by Boat. You might see alligators and other wetland wildlife, depending on conditions and the day’s outing. One excursion connected with the pass features Captain Danny, and the alligator-focused trip has been a popular pick for families and first-time visitors.

These tours also require more time than a short city attraction. Check the meeting instructions and schedule before committing them to a packed day. An early departure may be especially useful, and reservations are important if you want a particular time.

I would not place a swamp tour on the same day as too many downtown appointments. Travel time, the tour itself, and the need to return to the city can eat up much of your day. Treat it as a main event.

The Cajun Pride boat trip and Ultimate Swamp Adventures are not interchangeable in your planning unless the current app says otherwise. Check what each operator offers, where it departs, and how long you should allow. Attraction details can change.

The Creole Queen and the Mississippi view

The Paddlewheeler Creole Queen gives the pass a different rhythm. Instead of walking streets or moving through exhibits, you get a boat-based view of the Mississippi River and New Orleans.

This is a good choice after a busy day in the French Quarter. The change of pace lets you see the city from the water and gives your feet some time off. It also adds a distinctly local setting to a pass that might otherwise become a series of indoor attractions.

Allow extra attention to the admission process here. A physical ticket has sometimes been needed even when other attractions accepted a QR code. Check the current instructions in the app and do not assume that showing your phone will be enough.

Cruise schedules can limit your flexibility. Reserve the sailing you want well in advance, then build the rest of that day around it rather than trying to squeeze it between several timed activities.

Museums that explain New Orleans and America

New Orleans: Go City All-Inclusive Pass with 25+ Attractions - Museums that explain New Orleans and America

The National WWII Museum is one of the pass’s major inclusions. It deserves serious time, not a quick visit squeezed between two tours. If military history interests you, this could be the attraction that makes a multi-day pass worthwhile by itself, especially when paired with other included activities.

Vue Orleans provides another kind of perspective, with views and exhibits that help you get oriented to the city. It can work well near the beginning of your visit, when you are still learning how New Orleans fits together.

At the Old US Mint, the New Orleans Jazz Museum connects the city to its musical tradition. The building itself adds historical setting, while the exhibits give you a reason to look beyond the best-known Bourbon Street image of New Orleans.

The Cabildo, Presbytère, and 1850 House are useful stops around Jackson Square. They let you build a compact museum circuit in the French Quarter. The Cabildo and Presbytère are especially helpful if you want more background on Louisiana’s government, culture, and major events.

The New Orleans Pharmacy Museum offers a smaller, more specialized visit. Its subject is narrow, but that can be an advantage when you need a short stop between longer tours.

Longue Vue House and Gardens takes you away from the French Quarter for a look at an elegant historic home and its grounds. The Edgar Degas House offers another residential and artistic angle. These locations suit you if grand homes, design, and personal stories interest you more than another general city museum.

The Southern Food and Beverage Museum adds a culinary lens to the city. It pairs naturally with the New Orleans School of Cooking demonstration and meal, where you can watch local dishes being prepared and eat afterward.

Cooking class, food culture, and useful context

New Orleans: Go City All-Inclusive Pass with 25+ Attractions - Cooking class, food culture, and useful context

The School of Cooking is one of the pass choices I would put high on the list. A cooking demonstration does more than fill an hour: it explains why certain ingredients, techniques, and dishes matter in Louisiana.

The included experience features a demonstration with a meal, which makes it more substantial than a simple tasting stop. It also works well in hot or rainy weather, when a long walking tour is less appealing.

Do not assume you can walk in at any time. Timed cooking experiences can fill, and the reservation instructions in the app take priority.

Food lovers may also want the Southern Food and Beverage Museum, but consider whether you need both on a short pass. On a five-day pass, they complement each other. On a one-day pass, choose the experience that better matches your schedule.

How to build a pass that saves money

New Orleans: Go City All-Inclusive Pass with 25+ Attractions - How to build a pass that saves money

The pass costs $84 per person according to the supplied rate. Your actual savings depend on how many included activities you complete and what each attraction currently charges separately.

The basic rule is simple: group attractions by location and choose at least two substantial inclusions on most active days. A museum plus a walking tour can make sense in the city center. A swamp tour should usually have the rest of its day kept light.

Here is a practical pattern:

  • One-day pass: Choose a museum, a French Quarter tour, and one additional attraction if timing allows. Start early.
  • Two-day pass: Combine downtown museums and walking tours on one day, then use the second for a cruise or swamp outing.
  • Three-day pass: Add the cooking demonstration, a cemetery or neighborhood tour, and a second museum.
  • Five-day pass: Take a slower pace and include attractions outside the French Quarter without turning every day into a race.

The 2019 experience with a three-day pass was described as especially worthwhile after combining Saints and Sinners, a haunted walk with Lucy, an alligator adventure, and the National WWII Museum. That is a sensible formula: mix city history, local stories, wildlife, and a major museum.

A five-day pass can still work during a longer seven-day visit. Use the pass for your busiest five consecutive days, then keep the remaining days open for restaurants, neighborhood wandering, or activities outside the pass.

Do not buy the pass just because it advertises a long list. If you plan only one museum and one free activity, individual tickets may be cheaper.

Reservations, phones, and the small print that matters

New Orleans: Go City All-Inclusive Pass with 25+ Attractions - Reservations, phones, and the small print that matters

The pass itself is easy to understand, but the entry process varies by attraction.

Follow the booking confirmation instructions to sync the pass with the Go City app. Save a backup copy to your phone or tablet, and consider printing it. Older arrangements sometimes required visitors to collect or print a pass near Canal Street, and one ticket office did not accept a mobile version.

That may no longer be the standard process, but it is a good reason to prepare before leaving your hotel. A failed scan is a small problem until you are standing outside a timed cruise or tour.

Some attractions scan the QR code directly. Others may issue a wristband, physical ticket, or separate confirmation. If the app tells you to visit a ticket office first, do it well before the activity begins.

Check Monday schedules carefully. Several attractions have operated reduced schedules or closed on Mondays, and holiday hours can change as well. The pass does not help if your chosen museum is shut.

Cancellation is flexible at the booking level: you can cancel up to 24 hours in advance for a full refund. Once you activate the pass, however, its consecutive-day validity is the key planning issue.

Who will get the most from this pass

This pass suits active first-time visitors who want a strong introduction to New Orleans and enjoy switching between different kinds of experiences.

Families may find it useful because the list includes boats, wildlife outings, museums, and a scavenger hunt. The one-day version is not ideal for children if you try to cram in too much. A two or three-day pass gives everyone more breathing room.

It also suits adults who want both the city’s famous sights and a wider sense of Louisiana. A swamp trip, cooking demonstration, cemetery tour, and WWII museum create a fuller visit than a schedule made only of French Quarter walks.

It is less useful for a slow, unstructured trip. If your ideal New Orleans visit centers on long meals, live music, wandering, and choosing plans at the last minute, a pass may pressure you to chase admissions.

Should you book the New Orleans Go City Pass?

Book it if you can name at least three or four included attractions you genuinely want to visit, especially if one is a swamp tour, cruise, cooking class, or major museum. The $84 price can offer solid value when you plan full days and reserve ahead.

Choose the three or five-day option if you want the pass to feel relaxed. Pick one day only if you are comfortable starting early and following a tight schedule.

I would buy this pass for a planned New Orleans sightseeing trip, not as a substitute for planning. Open the app, check the current list, confirm Monday and holiday hours, reserve the timed activities, and keep a printed backup. Do that, and the pass can turn a costly collection of separate outings into a practical way to see much more of the city and its surrounding waterways.

FAQ

How many attractions are included with the New Orleans Go City Pass?

The pass includes admission to more than 25 New Orleans-area attractions, activities, and tours. The lineup can change, so check the Go City app or digital guide before you visit.

How long can I use the pass?

You can choose a one, two, three, or five-day pass. After activation, it is valid for the number of consecutive calendar days purchased, not for separate 24-hour periods.

When does the pass activate?

The pass activates when you use it for the first time at one of the included attractions. It remains valid for one year from the purchase date before activation.

Can I use the pass for swamp tours?

Yes. Included options include Ultimate Swamp Adventures and the Cajun Pride Swamp Tour by Boat. Check the current app for operating times, meeting instructions, and reservation requirements.

Do I need reservations?

The most popular activities require reservations. Reserve well in advance and follow the instructions shown in the Go City app or digital guide.

Can I use the pass on my phone?

You can save the pass to a phone or tablet and use the Go City app. You can also print a copy, which is wise because entry procedures vary and some past arrangements required a physical pass or ticket.

What museums are included?

Included museums and historic sites include the National WWII Museum, Vue Orleans, Longue Vue House and Gardens, Edgar Degas House, the Southern Food and Beverage Museum, the New Orleans Jazz Museum at the Old US Mint, 1850 House, the Cabildo, the New Orleans Pharmacy Museum, and the Presbytère.

Is the Creole Queen included?

Yes. The Paddlewheeler Creole Queen is listed among the included New Orleans tours and cruises. Check the current entry instructions because a physical ticket may be required.

Can I cancel for a refund?

You can cancel up to 24 hours in advance for a full refund. Check the booking terms attached to your purchase for the exact cancellation process.

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