Reviewed · GHOST & HAUNTED TOURS

Ghosts of New Orleans: Self-Guided Haunted Audio Walking Tour

4.0 · 32 reviews 1 hour to 1 hour 15 minutes (approx.) From $6 Operated by WalknTours · Bookable on Viator
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New Orleans does not need much help feeling haunted. This self-guided French Quarter walk turns its old mansions, hotels, alleys, and bars into a spooky stage, with stories about tortured spirits, vampires, pirates, monks, and ghosts who supposedly never left. You listen through your phone, so there is no fixed departure time and no costumed guide gathering a crowd around you.

I like two things right away: the $6.75 price is far below the usual cost of a group ghost tour, and you can pause the narration whenever a shop, drink, photograph, or sudden rainstorm interrupts the walk. The route also stays close together, with many stops only a few minutes apart.

The main drawback is simple: this is an app, not a person. A few people have had trouble finding or opening the tour, while others found the directions and GPS map easy to follow. Download the WalknTours app before you arrive, and do not expect to enter the buildings.

Key points to know before you go

Ghosts of New Orleans: Self-Guided Haunted Audio Walking Tour - Key points to know before you go

  • Eleven French Quarter stops: The route links LaLaurie Mansion, the Old Ursuline Convent, haunted hotels, Jackson Square, Pirates Alley, and several famous bars and theaters.
  • Outside viewing only: Admission to the buildings, restaurants, hotels, and bars is not included. The stories are told from the street.
  • About one hour to 75 minutes: The audio at each stop is brief, but walking, photographs, shopping, and food breaks stretch the outing.
  • No fixed schedule: Start and stop when you wish, and pause the audio whenever you need.
  • GPS-guided smartphone format: The WalknTours app supplies narration, directions, a map, and an EMF detector feature.
  • A very low-cost alternative: At $6.75 per person, it suits visitors who want ghost stories without paying $20 to $30 for a group outing.

What this New Orleans ghost walk actually feels like

Ghosts of New Orleans: Self-Guided Haunted Audio Walking Tour - What this New Orleans ghost walk actually feels like

This is best understood as a narrated stroll through the French Quarter, not a haunted-house attraction. You stand outside historic buildings while the app explains the legends attached to them, then walk a short distance to the next stop.

The tone mixes fact, local lore, and Halloween-style storytelling. You’ll hear about the dark past of the LaLaurie Mansion, the alleged vampires connected with the Casket Girls, wounded Confederate soldiers, malaria victims, pirates, and a devoted monk. Some stories are grim. Others are theatrical and playful.

The route takes about one hour to one hour and 15 minutes. The audio segments themselves are short, usually two to four minutes, so the walking time makes up a good part of the experience. Several stops are close enough that you reportedly will not walk more than three or four minutes between them.

I like that this format lets you set the mood. Go in daylight if you want easier sightseeing and photographs, or begin later if you prefer a spookier feel. The tour operates through your phone, so you are not tied to a guide’s pace or a large group blocking a narrow sidewalk.

Do remember that New Orleans weather can change quickly. One user completed the walk during a thunderstorm with ponchos, while others used the freedom to stop for shops and drinks. The pause button is not a minor feature here. It is what makes the tour fit around a real afternoon or evening in the French Quarter.

More haunted nights in New Orleans:

Starting at LaLaurie Mansion on Royal Street

Ghosts of New Orleans: Self-Guided Haunted Audio Walking Tour - Starting at LaLaurie Mansion on Royal Street

The route begins outside LaLaurie Mansion at 1138 Royal Street. The building is linked to the story of Madame Delphine LaLaurie and the enslaved people who were tortured there. The narration focuses on this grim past and the belief that the victims still haunt the mansion.

You spend about two minutes at this stop, and you do not go inside. That short time is enough for the audio, but not for a full architectural visit or a long look around. If this is your first stop in the French Quarter, take a moment to notice how ordinary the street can feel beside such a disturbing story.

The mansion also has a more recent pop-culture connection: Nicholas Cage once owned the property. That detail adds a strange modern footnote to an already notorious address.

This opening stop sets the tone well. You are not being asked to believe every legend as fact, but you are hearing the stories that have helped make these buildings famous. Keep your expectations in check: the attraction is the tale and the atmosphere, not a guaranteed ghost sighting.

Casket Girls and the Old Ursuline Convent

Ghosts of New Orleans: Self-Guided Haunted Audio Walking Tour - Casket Girls and the Old Ursuline Convent

The next stop is the Old Ursuline Convent Museum, with about three minutes of narration. The story centers on the Casket Girls, women who came to New Orleans seeking husbands. Local legend adds a darker twist, claiming that some brought vampires with them.

The convent is one of the places where New Orleans history and supernatural folklore blend most freely. You will hear the tale from outside, and admission to the museum is not included. If you want to go in, treat that as a separate visit rather than part of this walk.

This stop is a good example of the tour’s style. The narration uses a historic location as a doorway into a supernatural story, then sends you along to the next address. You get a quick introduction rather than a long lecture.

The Civil War hospital hotel

Ghosts of New Orleans: Self-Guided Haunted Audio Walking Tour - The Civil War hospital hotel

One stop in the route description is not given a specific name. It is an old hotel that served as a hospital for wounded Confederate soldiers during the Civil War. The story says those injured men still roam the halls looking for medical help.

You again remain outside. That matters because the appeal depends on imagining what might be happening inside a functioning hotel, rather than exploring an abandoned building. You will want to listen carefully to the directions here, since the unnamed stop may be easier to recognize by the location and the narration than by a clearly printed title.

The stop adds a wartime layer to the walk. Not every story is about vampires or old curses. Some are tied to illness, injury, and death, which gives the route a wider range than a simple collection of spooky mansion tales.

Haunted hotels near Jackson Square

Ghosts of New Orleans: Self-Guided Haunted Audio Walking Tour - Haunted hotels near Jackson Square

The Andrew Jackson Hotel comes next, with roughly two minutes of audio. The story connects the hotel to people who died of malaria and are said to go bump in the night.

The location is useful for understanding the tour’s practical limits. You see a working hotel from the sidewalk, hear the legend, and continue walking. You do not enter, inspect rooms, or receive hotel access.

Madame John’s Legacy follows. This is one of the last remaining wooden buildings in New Orleans, and the narration ties its haunted reputation to the building’s past. The stop also gives the walk some architectural interest. Even if you are less interested in ghosts, an old wooden structure in the French Quarter is worth a pause and a photograph.

These two stops are brief, but they work well together. One focuses on disease and death in a hotel. The other uses the age and survival of a wooden building to create a sense of unease. You can easily spend extra time looking at the exteriors, since the audio does not force you to move on.

Muriel’s Jackson Square and Place d’Armes Hotel

Ghosts of New Orleans: Self-Guided Haunted Audio Walking Tour - Muriel’s Jackson Square and Place d’Armes Hotel

At Muriel’s Jackson Square, the story shifts to a restaurant haunted by a ghost from centuries ago. You stop near the establishment rather than dining as part of the tour, and food and drinks are not included.

This is a particularly convenient point to pause. You can listen to the two-minute segment, then decide if you want to continue, shop, or stop for a meal before resuming the route. The app does not punish you for taking your time.

Place d’Armes Hotel receives a longer four-minute segment. The hotel once burned to the ground, as much of New Orleans did, and the story connects the site with lingering spirits. The narration also brings in vampire lore involving victims nearby.

The contrast between a fire, ghosts, and vampires gives this section a classic French Quarter feel. At the same time, it is important to know that the tour is not a documentary. The narration presents legends and spooky tradition alongside historical details, so treat the supernatural claims as folklore.

Two atmospheric alleys: Père Antoine and Pirates Alley

Ghosts of New Orleans: Self-Guided Haunted Audio Walking Tour - Two atmospheric alleys: Père Antoine and Pirates Alley

Père Antoine Alley is a free stop with about two minutes of narration. It is associated with the ghost of a devoted monk. The narrow passage provides one of the more atmospheric settings on the route, though you should still treat it as a public city space, not a controlled attraction.

Pirates Alley follows with about three minutes of audio. Here you hear about Jean Lafitte negotiating his brother’s freedom and the idea that pirates remained in the area.

These alley stops help break up the larger buildings. You are no longer simply looking up at a mansion or hotel facade. You are walking through spaces with names and stories tied to New Orleans characters.

The route is also practical for sightseeing. Because the app lets you pause, you can stop for photographs without losing your place. One useful tip is to keep the map open and pay attention to the spoken directions. Some French Quarter streets are not clearly marked, and the lanes can be confusing.

Theater ghosts and famous French Quarter bars

Ghosts of New Orleans: Self-Guided Haunted Audio Walking Tour - Theater ghosts and famous French Quarter bars

Le Petit Theatre is the next stop, with about two minutes of narration. The theater has seen tragedy, and the story imagines its ghosts continuing to perform.

You do not go inside, but the setting gives the ghost stories a fitting backdrop. A theater already depends on performance, so the idea of spectral actors is easy to picture. This is one of the more playful tales on the route.

At Pat O’Brien’s, you stop outside the entrance for about three minutes. The narration explains the ghosts said to lurk inside the famous bar. Food and drinks are not part of the tour, but this is another sensible place to pause if you want to visit on your own.

The final stop is Fritzel’s European Jazz Bar on Bourbon Street. The audio lasts about two minutes, and the tour ends here. The description says that if you received the password earlier in the walk, you will have a chance to enter the secret Vampire Speak Easy.

That detail is part of the fun, but you should not treat entry as guaranteed. The experience itself remains an outdoor audio walk, and any visit inside the bar is separate from the included tour.

The WalknTours app and what you need

You receive a mobile ticket and use the WalknTours smartphone app. There is no person waiting at LaLaurie Mansion, no paper packet to collect, and no group departure. Several booking problems came from people expecting an in-person meeting or pickup, so read the instructions carefully.

The app includes:

  • GPS-guided directions
  • Audio narration
  • A route map
  • Pause and resume controls
  • Ambient sound effects
  • An EMF detector feature
  • A virtual walk you can take later

The EMF detector is a playful extra, especially for children who enjoy pretending to investigate haunted places. It does not turn the walk into a scientific paranormal investigation, but it can make the outing more interactive for a family.

The narration has received mixed reactions. Many people find the voice charming, clear, and entertaining, with sound effects that add atmosphere. A few find it monotone or boring. That difference probably comes down to your expectations. If you want a lively guide who answers questions and reacts to your group, this will feel limited. If you like listening privately and moving at your own speed, it can work very well.

Before starting, download the app and make sure you can see the tour. Do not wait until you are standing outside the mansion. That one step addresses the biggest practical weakness connected with this experience.

Is $6.75 good value?

At $6.75 per person, this is inexpensive by New Orleans tour standards. You get roughly an hour of content, 11 locations, GPS directions, and the freedom to use the tour at any time. For a family or couple, the savings over a $20 to $30 group ghost tour can be substantial.

The value is strongest if you want a low-cost introduction to French Quarter ghost lore. You can use it as an evening activity, a daytime walk, or a flexible break between meals and sightseeing. It also works well for a private group because only your own party participates.

The price does not include food, drinks, building admission, or a human guide. You are paying for the app and its narration, not a full guided tour with questions, live storytelling, or inside access.

Free cancellation is available if you cancel at least 24 hours before the scheduled start time. Cancellations inside that window are not refunded. The experience is offered in English, and service animals are allowed.

Who should book this walk?

I would choose this tour if you want spooky stories, a short walk, and complete control over timing. It suits couples, families, and solo visitors who prefer not to join a large group.

It is especially useful if you have a tight schedule. You can start early, pause at a store or restaurant, and finish when it suits you. It also makes sense during the day if nighttime crowds are not appealing.

I would choose a live tour instead if you want detailed questions answered, stronger personal storytelling, or access to interiors. The app cannot adjust its explanation to your interests, and a few people may find the narration too flat.

Families should know that the stories include torture, death, disease, war injuries, and vampires. The EMF feature can entertain children, but the subject matter is not gentle throughout.

Should you book Ghosts of New Orleans?

Book it if you want an affordable, flexible way to hear the French Quarter’s darker stories while walking between famous addresses. The route is compact, the stops are varied, and the ability to pause for photographs, shopping, food, or weather is genuinely useful.

Skip it if you expect to enter haunted buildings, see paranormal activity, or follow a live guide. Download the WalknTours app before you go, confirm that the audio opens, and remember that the experience is built around outdoor storytelling.

For $6.75, I think it is a sensible choice for curious visitors who enjoy folklore and want to avoid a crowded group. It is not the most polished option for every listener, but the price leaves room for a little trial and error.

FAQ

How much does the Ghosts of New Orleans audio tour cost?

The tour costs $6.75 per person.

How long does the tour take?

The walk takes approximately one hour to one hour and 15 minutes.

Where does the tour begin?

It begins outside LaLaurie Mansion at 1138 Royal Street in New Orleans.

Where does the tour end?

The route ends at Fritzel’s European Jazz Pub at 733 Bourbon Street.

Is there a live guide?

No. This is a self-guided walking tour using the WalknTours smartphone app.

What language is offered?

The tour is offered in English.

Do I enter the buildings?

No. The tour visits the outside of each location. Building admission is not included.

What is included with the tour?

You receive the WalknTours solo smartphone-guided tour, called Ghosts and Vampires of French Quarter, plus access to a virtual walk you can take afterward.

Can I start the tour at any time?

Yes. There is no fixed schedule, and you can start, stop, and pause the tour whenever you like.

Can I cancel for a refund?

Yes. You can receive a full refund by canceling at least 24 hours before the experience start time. Cancellations made less than 24 hours in advance are not refunded.

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