Reviewed · GHOST & HAUNTED TOURS
Twilight Tour- Hauntings for Tweens (8 – 12 y.o.)
New Orleans has plenty of ghost tours, but many are built for adults. This one keeps the shadows gentle while giving children real things to do, from using EMF meters and infrared thermometers to making a historic-style gris-gris bag. The stories cover nuns, pirates, haunted houses, and Marie Laveau without leaning into gruesome detail.
I like the hands-on approach, which helps children stay focused during a walking tour. I also like the mix of spooky tales and solid New Orleans history, especially the roles of the Ursuline nuns, Irish immigrants, Creole families, West Africa, and Haiti. The main caution is age fit: an imaginative eight-year-old may love it, while a fact-hungry eleven-year-old may find the gentler storytelling too simple.
In This Review
- Key points to know before booking
- Why this gentle ghost walk works for children
- Starting at the Old Ursuline Convent
- Madame Lalaurie without the adult shock factor
- Gallier House and the rituals of mourning
- Pirates and ghost tools at Lafitte’s Blacksmith Shop
- Marie Laveau, West Africa, Haiti, and gris-gris bags
- How much walking and time to expect
- What the $30 price buys you
- The children this tour suits best
- Booking, weather, and cancellation details
- Should you book the Twilight Tour?
- FAQ
- What age group is the Twilight Tour designed for?
- How long does the tour last?
- Where does the tour begin and end?
- Do you enter the museums and buildings?
- Are ghost-hunting tools included?
- What is the cancellation policy?
Key points to know before booking

- Five French Quarter stops: The route runs from the Old Ursuline Convent to the New Orleans Historic Voodoo Museum, with about 18 minutes at each location.
- Made for ages 8 to 12: The tone is spooky but not frightening, with a child-friendly version of the darker stories.
- Ghost-hunting tools are part of the fun: Children may use devices such as EMF meters and infrared thermometers to search for paranormal activity.
- Guides make a major difference: Tammy, MC, Mary Carol, and Candace have each been praised for energy, local knowledge, and keeping children involved.
- Mostly an outdoor experience: You do not enter the Gallier House or Voodoo Museum during the tour, and admission to those sites is not included.
- Small group, fixed start: The tour begins at 4:30 pm, lasts about 90 minutes, costs $30 per person, and allows no more than 15 people.
Why this gentle ghost walk works for children
The smart idea here is not to remove the spooky parts. It is to present them at a level children can handle.
You still hear about haunted buildings, spirits, death customs, pirates, and voodoo. But the guide also explains how stories develop, how facts were uncovered, and how New Orleans customs grew from several cultures. That gives children more to hold onto than a string of jump scares.
The tour works best when your child likes mysteries, old buildings, and pretend ghost hunting. It also helps if your child can listen for a few minutes at a time. The material is aimed at children, but adults are not left with nothing to enjoy. The New Orleans setting and the historical details give parents plenty of reasons to pay attention.
The guides are central to the experience. Tammy is a New Orleans native with family ties going back several generations, and she also teaches middle school science. That combination explains the tour’s blend of local storytelling and simple investigative tools. MC and Mary Carol have also been praised for holding children’s attention, while Candace has been singled out for making the walk easy and comfortable for families.
The tone can vary with the guide, as it can on any small-group tour. One child may want more historical detail, while another mainly wants to find a ghost. The best fit is a child who enjoys both.
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Starting at the Old Ursuline Convent

Meet at the Old Ursuline Convent Museum, 1112 Chartres Street, at 4:30 pm. This gives the tour a strong beginning because the first story is about people, not just spirits.
You learn about the Ursuline nuns and their important role in protecting the early colony from disaster. The talk then turns to the casket girls, young women sent to New Orleans to marry settlers. Local stories suggest they may have brought more than wedding clothes with them.
That idea gives the opening a nice mystery without needing graphic material. Your child gets a first lesson in how New Orleans legends often grow from real events, unusual objects, and later retellings.
The stop lasts about 18 minutes. Admission to the convent is not included in the tour, but no separate ticket is needed for this part of the walk. If you have extra time on another day, the convent is worth considering as a separate visit because it adds context to the opening story.
Madame Lalaurie without the adult shock factor

The next stop is the Lalaurie Mansion, one of the French Quarter’s most famous haunted addresses. The story became widely known through accounts of Madame Lalaurie, later popular culture, and the involvement of actor Nicolas Cage, who purchased the home. The building also helped inspire the haunted material associated with American Horror Story.
Here, the guide gives a child-friendly account of what happened and explains how the truth became known. That last point matters. Children hear not only a scary story, but also that historical claims need evidence, sources, and careful retelling.
The guide also shares reports of hauntings from different periods and stories connected with previous tours. There is an attempt to communicate with Madame Lalaurie, which gives the children a clear activity rather than asking them to stand quietly while an adult talks.
This is likely to be one of the more intense stops for a sensitive child, even in a softened version. You know your child best. If the subject of a notorious haunted house is likely to cause worry at bedtime, prepare your child for a spooky story rather than presenting the tour as a harmless history walk.
Gallier House and the rituals of mourning

At Gallier House, the subject shifts from famous hauntings to an Irish immigrant and Creole family who lived and died in the house during the 19th century. The guide uses the home to explain Catholic mourning rituals in Victorian New Orleans.
That is a useful change of pace. Children can learn how families dealt with death before modern funeral customs, and they can see how religion, family life, and social traditions shaped daily life.
The tour does not enter Gallier House. You also do not receive admission to the museum as part of the $30 ticket. That may disappoint children who expect to see the inside of every building, so it is worth explaining the format before you arrive.
The guide does bring in haunted antiques connected with the subject, and children may be allowed to hold them. This is one of the tour’s most effective ideas. A physical object can make an old custom easier to understand, and the chance to handle something changes the mood from passive listening to active participation.
If your family enjoys historic homes, plan a separate visit to Gallier House. The tour itself gives you a reason to return, but it does not replace the museum experience.
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Pirates and ghost tools at Lafitte’s Blacksmith Shop
Lafitte’s Blacksmith Shop Bar brings in Jean Lafitte, described here as one of the most powerful pirates in 19th-century New Orleans. The guide tells stories tied to Lafitte and to hauntings associated with the building.
This stop is especially useful for children who like adventure stories. The pirate theme is easy to grasp, and the building gives the tale a strong sense of place. You are not simply hearing about a distant figure in a textbook. You are standing at a historic French Quarter site linked with his legend.
The ghost-detecting equipment comes into play here. Children can use a tool to measure possible spirit activity, and other devices used on the tour may include EMF meters and infrared thermometers. The equipment does not prove that ghosts exist, of course, but it gives children a simple way to observe, ask questions, and take part.
Adults may go inside the bar while the group stops outside. Children do not enter as part of the tour. This is a small point, but it matters if your family expects the whole group to go indoors together.
The stop also shows why the maximum group size of 15 is useful. A guide can pass around equipment and give children a chance to use it. In a much larger group, the activity could become a quick demonstration for a few children rather than something your child actually gets to try.
Marie Laveau, West Africa, Haiti, and gris-gris bags
The final stop is the New Orleans Historic Voodoo Museum at 724 Dumaine Street. The guide introduces Marie Laveau, one of New Orleans’ best-known voodoo priestesses, then explains the connections between New Orleans voodoo, West Africa, and Haiti.
This part needs a careful guide, and the tour’s stated aim is to provide that context. Voodoo is not treated only as a spooky prop. Children learn about cultural roots, historical movement, and the objects and practices connected with the tradition.
The guide may also share relics from trips to Haiti and voodoo museums. The chance to see physical items helps children understand that this subject involves real communities and beliefs, not just movie imagery.
The hands-on finish is a gris-gris bag based on historical research. Your child gets to make one while learning what such an object represents. It is a fitting ending because it turns the final story into an activity the child can remember and discuss later.
You do not enter the Voodoo Museum during the tour, and admission is not included. The museum is small, so you may want to visit it separately if the subject interests your family. The endpoint can vary if the guide needs more or less time, but the usual finish is on Dumaine Street.
How much walking and time to expect

The tour lasts about one hour and 30 minutes. The planned structure gives roughly 18 minutes to each of five stops, so the experience moves at a steady pace rather than lingering at one house.
You walk through the French Quarter between locations. A moderate level of physical fitness is recommended. The distance is not presented as strenuous, but you should still expect to remain on your feet and move from one stop to the next.
The 4:30 pm start is well chosen for the theme. You begin in late afternoon and finish as evening settles over the Quarter, which adds atmosphere without making the whole experience a late-night outing. It can also fit neatly into a family dinner plan afterward.
Wear comfortable shoes and keep your child close in the busy streets of the Quarter. The group is limited to 15 people, which helps the guide manage the children and keep the activities moving.
The tour is offered in English and uses a mobile ticket. Service animals are allowed, and the meeting point is near public transportation. The route and timing make it a practical choice for a family already spending time in the French Quarter.
What the $30 price buys you
At $30 per person, this is not simply a 90-minute history talk. You are paying for a child-focused guide, a planned French Quarter route, ghost-hunting tools, hands-on objects, and the gris-gris activity at the end.
That is fair value if your main goal is to give a child a memorable New Orleans experience. The tools and activities are the key difference. They keep the child involved and give the guide ways to reset attention when a story starts to feel long.
The value is less clear for older children who want detailed historical analysis. One almost 12-year-old found the experience too juvenile and wanted fuller stories and more facts. If your child is close to the top of the age range and already enjoys adult ghost tours, you may prefer a more advanced option.
The ticket does not cover entry to Gallier House or the Voodoo Museum. It also does not include going inside Lafitte’s Blacksmith Shop Bar with the group. Think of the $30 as payment for the guided outdoor experience and activities, not a museum pass.
The tour has a 4.8 rating from 13 ratings, with 92 percent recommending it. That is a positive signal, but the small number means you should focus on the age match more than the score.
The children this tour suits best
I would choose this tour for an eight to ten-year-old who likes ghosts but may be unsettled by adult horror stories. The gentle tone, short stops, and equipment give younger children several ways to take part.
It also suits a child who is unsure at first. One family described an eleven-year-old who began nervous and became more involved as the tour went on, while an eight-year-old stayed engaged throughout. That is a useful clue: the experience does not require every child to be fearless from the start.
The tour can work for adults, too, especially if you enjoy local stories and want to see your child take the lead. Still, the content is built around children. Adults seeking dense history, complex folklore, or frightening tales may want a standard adult ghost walk instead.
I would be cautious about booking for a nearly twelve-year-old who dislikes simplified explanations. The guide’s energy can help, but the age range is broad. An eight-year-old and an almost twelve-year-old may want very different levels of detail.
Booking, weather, and cancellation details
You can cancel for a full refund if you do so at least 24 hours before the 4:30 pm start time. Changes or cancellations made inside that window are not accepted and are not refunded.
The experience requires good weather. If poor weather forces a cancellation, you are offered another date or a full refund. The tour also requires a minimum number of participants, so a cancellation for that reason results in another date or experience, or a full refund.
The tour is often booked about 11 days ahead. That is not a strict booking rule, but it is a useful planning tip for a family trip with fixed dates. A small group capped at 15 can fill faster than a large city tour.
Should you book the Twilight Tour?
Book it if your child is eight to ten, enjoys a mild scare, and learns best by doing. The ghost tools, haunted objects, pirate stories, and gris-gris activity give the tour more shape than a standard walk-and-listen format.
It is also a good choice if you want New Orleans culture included alongside ghost tales. The Ursuline nuns, casket girls, Catholic mourning customs, Irish and Creole family life, West Africa, Haiti, and Marie Laveau give the experience a useful local frame.
Think twice if your child is almost twelve and wants dark, detailed storytelling. The soft approach may feel too young. In that case, compare the tour with an adult ghost walk, while keeping in mind that the adult option may be too frightening for younger children.
For the right age and mood, $30 is a reasonable price for a small, active family experience in the French Quarter. You are not buying museum admission or a long historical lecture. You are buying a carefully paced introduction to New Orleans’ stranger stories, with enough history and hands-on fun to keep most tweens involved.
FAQ
What age group is the Twilight Tour designed for?
The tour is designed for children ages 8 to 12. The gentle style may suit younger children best, while older tweens who want more detailed stories may find it too simple.
How long does the tour last?
The tour lasts approximately one hour and 30 minutes. It begins at 4:30 pm.
Where does the tour begin and end?
The tour begins at the Old Ursuline Convent Museum at 1112 Chartres Street. It usually ends at the New Orleans Historic Voodoo Museum at 724 Dumaine Street, though the endpoint can vary depending on the time available.
Do you enter the museums and buildings?
You do not enter Gallier House or the New Orleans Historic Voodoo Museum during the tour. Admission to those museums is not included. Adults may go inside Lafitte’s Blacksmith Shop Bar while the group is stopped there.
Are ghost-hunting tools included?
Yes. Children get to use ghost-detecting equipment, and the activities may include EMF meters and infrared thermometers. The tour also includes a gris-gris bag activity based on historical research.
What is the cancellation policy?
You can receive a full refund by canceling at least 24 hours before the experience start time. Cancellations or changes made less than 24 hours before the start are not refunded. Weather or minimum-participant cancellations result in another date or experience, or a full refund.
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