Reviewed · TOURS

New Orleans Legends, Folklore, Myths, Superstitions and Spells Tour

★ 4.0 · 6 reviews 1 to 2 hours (approx.) From $35 Operated by New Orleans Drunk History Tours • Show Me New Orleans Tours · Bookable on Viator
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New Orleans has a way of making the past feel close enough to touch. This walking tour follows that mood through ghost stories, the Rougarou, cemetery customs, spells, and the life of Marie Laveau. Cody, one of the named guides, has been praised for mixing local history with entertaining stories, including tales tied to films and supposedly haunted places.

I like the route’s focus on the French Quarter, where more than ten stops give the stories a real setting instead of leaving them floating in the dark. I also like the practical small-group format and the modest $35 price. The main drawback is that the tour is sold as lasting about two hours but can take as little as one hour, and the pace, route, and timing may change.

Key points to know before you book

New Orleans Legends, Folklore, Myths, Superstitions and Spells Tour - Key points to know before you book

  • Start at 941 Bourbon Street: Meet at the courtyard gate beside Lafitte’s Blacksmith Shop Bar, not inside the bar and not on a street corner.
  • Marie Laveau is central to the story: A short stop at the House of Voodoo introduces her life and the practice of Voodoo.
  • More than ten French Quarter locations: You walk between sites while hearing tales of ghosts, myths, cemetery traditions, and the Rougarou.
  • Jackson Square is the finish: The tour ends in the heart of the French Quarter, a useful spot for continuing your evening.
  • Expect a moderate walking pace: Uneven streets, heat, cold, rain, and bar delays can affect the experience.
  • It is folklore, not a ghost guarantee: The tour treats the supernatural as part of New Orleans storytelling and does not promise a paranormal sighting.

Why this tour works best after dark

New Orleans folklore is not tucked away in a museum. It is attached to courtyards, old buildings, street corners, cemeteries, bars, family stories, and religious traditions. That makes a walking tour a sensible way to hear it. You move through the same French Quarter streets that give the stories their atmosphere.

This is not a haunted house attraction with actors jumping from closets. The company is clear that all tours are for entertainment and that no ghost, spirit, vampire, demon, angel, or other supernatural being is guaranteed to appear. I see that as a useful warning. Book this for storytelling and a stroll through old New Orleans, not as a promise of proof from the other side.

The tour is offered in English and costs $35 per person. For one to two hours with a local guide, that is a fair price, especially if you want an introduction to New Orleans folklore without committing to a long evening program. Drinks can be bought along the route, but they are not included.

Other New Orleans tours people book alongside this one:

Finding the gate at 941 Bourbon Street

New Orleans Legends, Folklore, Myths, Superstitions and Spells Tour - Finding the gate at 941 Bourbon Street

The meeting point is one of the most important details here. You meet at the gate of the courtyard attached to Lafitte’s Blacksmith Shop Bar at 941 Bourbon Street, on the sidewalk. You do not meet inside the bar, and you should not wait at the corner of the surrounding streets.

Arrive a few minutes early. The guide leaves at the scheduled departure time, and the tour operator says late arrivals may not receive a refund. If you think you will be late, contact the company before departure. Once the tour begins, the guide may not be able to answer calls while leading the group.

This part of Bourbon Street can be easy to misunderstand, so use the exact address and look for the courtyard gate. The tour is not affiliated with the bar itself, despite using the location as its meeting point.

Lafitte’s Blacksmith Shop Bar and the opening mood

New Orleans Legends, Folklore, Myths, Superstitions and Spells Tour - Lafitte’s Blacksmith Shop Bar and the opening mood

The tour begins beside one of the French Quarter’s best-known old buildings, Lafitte’s Blacksmith Shop Bar. The supplied details do not promise an interior visit, so think of this as a meeting place and atmospheric starting point rather than a bar tour stop.

That distinction matters. If you arrive expecting to sit inside, order a drink, and wait for the guide, you may miss the group. Check in on the sidewalk, then leave with the guide at the set time.

The route may include bars or places where drinks are available, but the tour is primarily a walking experience. Some bars may be busy, and waiting inside can make the overall length vary. Children may not be allowed inside every bar, though to-go windows along the route are offered for anyone who does not go indoors.

Walking through more than ten French Quarter locations

New Orleans Legends, Folklore, Myths, Superstitions and Spells Tour - Walking through more than ten French Quarter locations

The main portion takes place in the French Quarter and lasts about an hour according to the listed itinerary, though the full walk runs roughly one to two hours. You will stop at more than ten locations, so the experience is not just one long talk in a single square.

The guide connects places to stories about ghosts, famous buildings, movies, local legends, and supernatural traditions. One guide, Cody, has been praised for knowing interesting details about nearly everything along the route and for bringing an easy personality to the walk. Another useful point from the feedback is that the guide’s character can matter as much as the script. One person found the presentation style less polished but still enjoyed the guide’s personality and the historical material.

That gives you a realistic picture. This is a casual street tour, not a formal lecture. The quality depends partly on the guide leading your departure, and the tone may be theatrical, funny, spooky, or conversational. If you want a tightly staged production, this may feel loose. If you like a guide who can react to the street and tell stories in a natural way, that looseness can help.

The route covers public property only. You will not enter private homes or private grounds, and you are asked not to ring doorbells or disturb residents. That is especially important in the French Quarter, which is a lived-in neighborhood rather than a theme park.

A completely different side of New Orleans:

The Rougarou and Louisiana’s creature lore

New Orleans Legends, Folklore, Myths, Superstitions and Spells Tour - The Rougarou and Louisiana’s creature lore

One of the tour’s featured legends is the Rougarou, a creature associated with French communities in the Laurentian region and with bayou folklore. The story gives the tour a broader reach than a simple list of haunted addresses.

The Rougarou also shows why New Orleans folklore is best treated as a mix of inherited tales, cultural memory, superstition, and entertainment. You are not being asked to accept every story as historical fact. Instead, you hear how legends take shape and how a city uses them to explain fear, danger, bad behavior, and the unknown.

I find this part especially useful for first-time visitors because it adds a regional layer. The French Quarter is the setting, but the stories reach beyond its narrow streets. The guide’s job is to connect the local buildings with the larger folklore of Louisiana and French-speaking communities.

Marie Laveau House of Voodoo

New Orleans Legends, Folklore, Myths, Superstitions and Spells Tour - Marie Laveau House of Voodoo

The stop at Marie Laveau House of Voodoo lasts about ten minutes. Here, the guide explains Voodoo and introduces Marie Laveau, often called the Voodoo Queen of New Orleans.

A short stop cannot cover every part of Laveau’s life or the full complexity of Voodoo, so keep your expectations in check. The value is in receiving a starting point and seeing how her name remains tied to New Orleans’ popular imagination. You may leave with subjects worth exploring further, especially if you want to separate actual religious practice from movie versions and tourist shorthand.

This is also where a good guide’s tone matters. Voodoo should not be treated as a cheap prop or a punchline. The supplied description promises an explanation of the practice, while the wider tour deals in myths, spells, and superstitions. I would listen for the distinctions between religion, folklore, and commercial legend.

The House of Voodoo is included as a stop, but the information does not promise a long indoor visit or a special admission experience. Plan on a brief explanation as part of the walking route.

Cemetery customs and spooky stories

New Orleans Legends, Folklore, Myths, Superstitions and Spells Tour - Cemetery customs and spooky stories

Cemetery practices form another part of the tour. New Orleans burial traditions have long attracted attention, and the subject fits naturally into a walk built around death, ghosts, and local belief.

The itinerary does not list entry into a cemetery, so you should not assume that you will tour burial grounds from the inside. The guide may discuss cemetery customs and stories from public locations along the route. This is a good example of why the tour description is more dependable when read as a folklore walk rather than a cemetery admission tour.

The spooky material is meant to entertain. You may hear stories connected to buildings, people, spirits, and events, but the operator makes no promise of paranormal activity. Photos are encouraged, and some people have captured unusual images during past tours, yet you should treat that as a possibility rather than part of what you are buying.

Why the small-group idea matters

New Orleans Legends, Folklore, Myths, Superstitions and Spells Tour - Why the small-group idea matters

The tour is described as a small-group experience, which can make a difference on a narrow French Quarter sidewalk. A smaller group usually gives you a better chance to hear the guide, ask a question, and stay close to the story.

At the same time, the published terms allow up to 999 participants, so I would not assume every departure will be tiny. Group size may depend on the date and bookings. If a small group is important to you, contact the operator before booking rather than relying only on the general description.

You must remain with the group during the walk. The guide cannot stop repeatedly while people wander off for photos, and you are asked not to walk away from the route. This keeps the tour on schedule, but it means you should take photos quickly and stay alert to the group’s movement.

Paranormal equipment may be available if you request it at check-in. You must provide your name, phone number, address, and booking reference, then return the equipment before leaving. A $250 fee applies to any equipment that is lost, damaged, or missing. That is a serious charge, so only borrow equipment if you can handle it carefully.

Pace, weather, and street conditions

The walk is described as moderate paced. New Orleans weather can be hot, cold, or wet, and the tour runs rain or shine unless the company cancels or reschedules. Wear shoes that can handle old, uneven sidewalks, and bring protection suited to the forecast.

The operator does not accept responsibility for injuries connected with rough streets or walkways, so keep your eyes on the pavement. Bourbon Street and the French Quarter can also be crowded, noisy, and unpredictable, especially at night. Stay with the guide and do not block sidewalks or streets.

The tour can last longer when a bar along the route is busy. That can be inconvenient if you have dinner reservations or a show immediately afterward. I would leave at least an hour of spare time after the advertised end, especially since the walk may extend toward the two-hour mark.

Service animals are allowed, the meeting point is near public transportation, and most people can participate. Children under 18 need a parent or guardian unless a guide authorizes otherwise. Since not all bars permit children inside, families should be prepared to use to-go windows or remain outside during those portions.

What $35 buys you

At $35, you are paying for a local guide and a moderate walking route through one of the most atmospheric parts of New Orleans. You are not paying for cemetery admission, drinks, private access, paranormal proof, or a staged performance.

That makes the value strongest for people who want context. If you are already spending an evening in the French Quarter, the tour gives you a reason to look more closely at the buildings and streets around you. It can also help you choose what to explore later, from Voodoo history to local folklore.

The value is weaker if you want a guaranteed two-hour program with fixed stops and no waiting. The duration is approximate, the route can change, and busy bars can slow things down. Gratuities are not included, and a tip is recommended if the guide gives you a good evening.

Cancellation rules you should understand

This is a non-refundable experience, and cancellations or amendments do not receive a refund. The company also says weather does not normally create a refund option, since tours run rain or shine.

There is one important exception. If the minimum number of participants is not reached, the tour may be canceled. In that case, you can be offered another date or experience, or receive a full refund. The operator may also reschedule because of severe weather or other events, with updates sent by text or email.

Use an accurate mobile number when booking and watch for messages on the day. The reservation cutoff is one hour before departure, and a last-minute cancellation is possible if the minimum number is not met. If this is a key part of your evening, keep a backup plan.

Who should book this French Quarter walk?

I would choose this tour if you enjoy local legends, old buildings, spooky stories, and guides who add personal energy to the material. It suits first-time visitors who want an accessible introduction to New Orleans folklore without spending a large amount.

It also works well for people who prefer a walking tour to a bus ride. You move at street level, stop often, and finish at Jackson Square. The end point is convenient for continuing through the French Quarter, finding food, or making your own evening plans.

I would think twice if you need a fully fixed schedule, guaranteed indoor access, or a polished theatrical production. I would also avoid booking it right before an important reservation because the timing can stretch and late arrivals are not accommodated easily.

Should you book it?

Book this for the stories, the French Quarter setting, and the chance to hear about Rougarou lore, cemetery customs, spells, and Marie Laveau in one compact walk. The $35 price is reasonable for a local guide and more than ten stops, especially if Cody or another strong storyteller leads your group.

Just keep the deal clear: you are buying folklore and atmosphere, not proof of ghosts. Arrive early at the exact courtyard gate, wear sturdy shoes, prepare for the weather, and allow extra time at the end. With those expectations, this is a practical, entertaining way to meet the mysterious side of New Orleans.

FAQ

Where does the tour start?

The tour starts at the gate of the courtyard attached to Lafitte’s Blacksmith Shop Bar at 941 Bourbon Street, New Orleans. Meet on the sidewalk. The tour does not meet inside the bar or at a street corner.

Where does the tour end?

The tour ends at Jackson Square, in the heart of the French Quarter.

How long does the walking tour last?

The tour lasts approximately one to two hours. The operator describes it as a moderate paced walk, and delays at busy bars can make it last longer.

Is Marie Laveau included?

Yes. The tour stops at Marie Laveau House of Voodoo for about ten minutes and covers Voodoo and Marie Laveau.

Is paranormal activity guaranteed?

No. The operator states that the tour does not guarantee an encounter with ghosts or other supernatural beings. Photos are encouraged, and paranormal equipment may be available by request.

Can I cancel for a refund?

No. The experience is non-refundable and cannot be changed for any reason. If the company cancels because the minimum number of participants is not reached, you may be offered another date or experience, or a full refund.

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