Reviewed · GHOST & HAUNTED TOURS
New Orleans History and Hauntings Tour
New Orleans reveals itself through stories, and this tour gives you a lively introduction to the city’s past, legends, and stranger corners. You walk from Lafitte’s Blacksmith Shop Bar through the French Quarter, hearing about history, hauntings, voodoo, and supernatural lore along the way.
I like the friendly storytelling and the useful local advice, including suggestions about nearby places to eat and what to order. I also like that the tour suits first-time visitors, since it helps you get your bearings while adding a playful, spooky edge. The main drawback is that the tour can feel less polished if the group is large, the sidewalks are noisy, or a bar stop delays the route.
In This Review
- Key points to know before you book
- Why this French Quarter walk works as an introduction
- Starting at Lafitte’s Blacksmith Shop Bar
- Walking the French Quarter’s darker side
- Stories, local advice, and the guide’s role
- Drinks, bar waits, and the one-to-two-hour timing
- What the $35 price really buys you
- Ghost stories without false promises
- Weather, cancellations, and practical planning
- Who should book this experience?
- Should you book the New Orleans History and Hauntings Tour?
- FAQ
- Where does the New Orleans History and Hauntings Tour start?
- Does the tour meet inside Lafitte’s Blacksmith Shop Bar?
- Where does the tour end?
- How long does the tour last?
- What does the $35 ticket include?
- Are drinks included?
- Is hotel pickup available?
- Is the tour suitable for children?
- Is a ghost sighting guaranteed?
- What happens if I arrive late?
Key points to know before you book

- The tour starts outside Lafitte’s Blacksmith Shop Bar: Meet on the sidewalk at the courtyard gate at 941 Bourbon Street, not inside the bar.
- You get history as well as ghost stories: The route covers New Orleans characters, local legends, voodoo, supernatural tales, and film locations.
- Guides make the experience: Cody has been singled out for his storytelling, while Ashlii is noted for her humor, warmth, and local insight.
- Plan for one to two hours: The walk is moderate, but the exact length depends partly on waits at bars and restrooms.
- It is entertainment, not a ghost-hunting guarantee: You may hear eerie accounts or capture an unusual photograph, but no paranormal encounter is promised.
- Punctuality matters: Tours leave at the scheduled time, and late arrivals may miss the group without a refund.
Why this French Quarter walk works as an introduction

The French Quarter can feel like a maze at first. Streets bend, courtyards hide behind iron gates, and every block seems to carry three different stories. A walking tour helps you sort the place out before you spend the rest of your visit wandering on your own.
This experience uses the supernatural as a doorway into New Orleans history. That is a smart approach. A haunted tale may draw you in, but the best stories also explain the people, buildings, customs, and hard events that shaped the city.
You should expect a moderate-paced walk on public streets and sidewalks. The route ends in the French Quarter, in the heart of the Vieux Carré, so you are already in a useful area for dinner, drinks, shopping, or further exploring.
The tone depends heavily on your guide. Cody is described as an engaging storyteller who held the attention of a group that included five teenagers. Ashlii has also led the walk, bringing a personable, funny, and enthusiastic style. Those details matter because this is not an audio tour. Your enjoyment rests largely on the guide’s timing, voice, and ability to make old stories feel immediate.
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Starting at Lafitte’s Blacksmith Shop Bar
The meeting point is outside Lafitte’s Blacksmith Shop Bar at 941 Bourbon Street. Look for the gate to the attached courtyard and wait on the sidewalk. You do not check in inside the bar, and the tour company is not affiliated with the establishment.
Arrive several minutes early. This is not a casual meet-up where you can stroll in five minutes after the start and catch up. The guide leaves at the scheduled departure time, and the company takes time-stamped photographs of the meeting location at the start of each tour.
That strict start can be inconvenient, but it is sensible on a walking tour. Once a guide is leading a group through crowded streets, answering a phone or waiting at the corner becomes difficult. If you are running late, contact the operator before departure. The company may be able to move you to another departure with availability, but there is no promise.
Lafitte’s makes a fitting starting point. Even before the narration begins, the old bar gives you the right mood for a tour built around legends and local characters. Still, do not confuse the meeting place with a scheduled bar visit. The tour begins outside, and the route may change.
Walking the French Quarter’s darker side

The main portion takes you through the world-famous French Quarter, with stops and stories tied to local history, hauntings, voodoo, and the supernatural side of New Orleans. You are not entering private property. The tour stays on public streets and does not promise access to restricted buildings.
The route is designed to show you more than attractive architecture. You may hear about people who lived in the Quarter, old scandals, local beliefs, unexplained events, and legends attached to particular places. The best use of this material is not to decide which ghost story is scientifically true. It is to see how New Orleans remembers its past, mixing fact, folklore, religion, theater, and dark humor.
That mix also makes the walk suitable for people who are not serious paranormal fans. You can treat the ghost material as local storytelling and still receive a useful overview of the neighborhood. A group with teenagers found the guide engaging, which suggests the pace and subject matter can work for families with older children, though some bars may not admit anyone under 18.
The tour also points out film and television locations. This is a nice extra for anyone who likes to recognize places from the screen. The information provided does not promise a specific list of productions, so think of this as an added layer rather than the main reason to book.
Stories, local advice, and the guide’s role

The most praised part of this experience is the storytelling. A guide who simply recites dates would not make a French Quarter walk memorable. Here, the better moments connect historical figures and haunted tales with small observations about the area.
One useful detail is the local advice. The guide may point you toward nearby establishments and suggest particular things to order. That gives the tour value beyond its scheduled time. You can write down those recommendations and return later, when you are ready for a meal or drink without the group around you.
Cody has been praised for combining city history with fun haunted facts. Ashlii has been described as personable, funny, enthusiastic, and well informed about the city. If you happen to receive either guide, you can expect the experience to lean on personality and spoken storytelling rather than props or a theatrical performance.
Sound is a practical concern. One person found the guide difficult to hear at times, and that can happen on Bourbon Street, where music, traffic, and passing crowds compete with a walking narrator. Stay near the guide, avoid drifting to the back of the group, and ask for a repeat if you miss an important point.
The tour requires you to remain with the group. You can take photographs, and photography is encouraged, but the guide cannot stop the walk every few minutes for individual picture sessions. Audio and video recording are not allowed.
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Drinks, bar waits, and the one-to-two-hour timing

The advertised duration is approximately one to two hours. That range is wider than a standard city walk because the route can include waits at bars and restroom stops. Drinks are available for purchase along the way, but they are not included in the $35 price.
This arrangement can be part of the fun. New Orleans is a city where a drink and a story often belong together, and the chance to pause can make the evening feel relaxed. It can also slow the tour considerably when a bar is crowded. If you have a dinner reservation immediately afterward, leave extra time.
The company allows alcoholic drinks during the tour but can refuse service to anyone who is extremely intoxicated. That rule protects the rest of the group and keeps the walk manageable. You should treat this as a walking history tour with optional drinks, not as a bar crawl.
The streets and sidewalks can be old, uneven, and worn. Wear shoes with good support, and watch your footing while listening. The pace is moderate, but you still need to walk for much of the experience.
What the $35 price really buys you

At $35 per person, the tour is reasonably priced for a guided introduction to a famous part of New Orleans. You receive a professional local guide and roughly one to two hours of narration, orientation, and neighborhood stories. There is no hotel pickup, transportation, meal, or included drink.
The value is strongest if you are visiting New Orleans for the first time. A good guide can help you understand the French Quarter quickly, then send you off with ideas for places to revisit. The tour is less useful if you want a long, academic history lecture, private access to buildings, or a guaranteed paranormal event.
The group size can reach a very high maximum, although the actual number on your departure may be much smaller. A large group affects how well you hear the guide and how easily you can see a particular building or doorway. If clear narration is important to you, stay close to the front.
The company also offers paranormal equipment to participants who request it at check-in. You must provide identifying and booking information, and equipment must be returned before leaving. A $250 charge applies to equipment that is lost, damaged, or missing, so use this option only if you are comfortable handling it carefully.
Ghost stories without false promises

This tour is candid about its limits. It does not guarantee that you will see a ghost, spirit, vampire, demon, angel, or any other supernatural being. That honesty is worth noting in a genre where some activities oversell the result.
You may hear accounts of hauntings, and one participant even captured what they considered a full-body apparition in a photograph. That is part of the fun, but it is not evidence or a promised feature. Bring curiosity, not a demand for proof.
The tour is for entertainment, with historical and local information woven into the stories. I think that is the right way to approach it. Enjoy the atmosphere, listen for the details that reveal how New Orleans tells its own stories, and keep your expectations grounded.
Respect also matters. The French Quarter is a residential neighborhood, not a stage set. Do not ring doorbells, trespass, obstruct streets, or wander away from the group for photographs.
Weather, cancellations, and practical planning

Tours run in rain or shine, so check the forecast and dress for the conditions. New Orleans can be very hot, but it can also turn cold. Comfortable shoes, water, and weather protection will make a bigger difference than dressing for the ghost theme.
The operator may delay, reschedule, or cancel a departure because of traffic, weather, illness, or too few bookings. Updates may arrive by text or email, so provide a working mobile number and check your messages before leaving for the meeting point.
The cancellation terms require you to cancel at least 24 hours before the start time for a full refund. Changes or cancellations within 24 hours are not refunded. If the operator cancels because the minimum number is not met, you are offered another option or a full refund.
One canceled departure was handled by arranging a private tour on a later day, which shows that the operator may try to find a practical solution. You should still keep a backup plan, especially if the tour is important to your evening schedule.
Service animals are allowed, and the experience is near public transportation. Most people can participate, but the uneven streets, moderate pace, group rules, and possible bar access are worth considering before you book.
Who should book this experience?
I would choose this tour for a first visit to New Orleans, especially if you want a quick orientation with more personality than a standard sightseeing walk. It suits couples, groups of friends, and families with older children who enjoy stories and can keep up on foot.
It is also a good fit if you want to combine several subjects in one outing: local history, unusual characters, voodoo, ghost lore, and recognizable film locations. You do not need to be a paranormal believer to enjoy it.
I would hesitate if you dislike crowds, need a precisely timed activity, want guaranteed access to historic interiors, or expect a polished theatrical production. The walk depends on the guide, street noise, group size, and bar waits. Those variables are part of the New Orleans setting, but they can affect the experience.
Should you book the New Orleans History and Hauntings Tour?
Book it if you want an affordable, story-driven introduction to the French Quarter and you can approach the supernatural material with a light touch. The strongest reasons are the lively guides, the mix of history and legends, and the useful local tips you can put to work after the walk.
Skip it if you need certainty, silence, or a tightly controlled schedule. Arrive early, stay near the guide, wear sturdy shoes, leave time after the tour, and remember that no ghost sighting is promised. With those expectations, the $35 price buys a fun way to get oriented and see the French Quarter through the stories that give it character.
FAQ
Where does the New Orleans History and Hauntings Tour start?
It starts on the sidewalk at the gate of the courtyard attached to Lafitte’s Blacksmith Shop Bar, at 941 Bourbon Street, New Orleans, Louisiana 70116.
Does the tour meet inside Lafitte’s Blacksmith Shop Bar?
No. You meet outside at the courtyard gate. The tour operator is not affiliated with the bar at that address.
Where does the tour end?
The walk ends in the French Quarter, in the heart of the Vieux Carré.
How long does the tour last?
The tour lasts approximately one to two hours. The timing can change because of waits at bars and restroom stops.
What does the $35 ticket include?
The ticket includes admission to the walking tour and a professional local guide.
Are drinks included?
No. Drinks are not included, but you can purchase them along the route.
Is hotel pickup available?
No. Hotel pickup and drop-off are not included.
Is the tour suitable for children?
Most people can participate, but children under 18 need a parent or guardian unless a guide authorizes otherwise. Some bars along the route may not allow children, and to-go bars or windows may be available instead.
Is a ghost sighting guaranteed?
No. The tour does not guarantee paranormal activity or an encounter with a ghost or other supernatural being.
What happens if I arrive late?
Tours leave at the scheduled time, and late arrivals may miss the group without a refund. Contact the operator before departure if you expect to be late, since they may be able to help you join a later tour with availability.
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